
You must have all the permits you need each time you go hunting in season mode. You should not use a time limit or a kill limit on other game types unless you intend for the server to shut down after the time limit or kill limit is reached. Only competitive games (-srv_game:2) will remain running after the time limit runs out or the kill limit is reached. Three new scope reticles have also been added.Īn important note about time limits (-srv_time), and kill limits (-srv_kills). Your favorite scope types will be saved with each of your weapons individually. (in which case you will have to associate a new key in the Settings|Controls screen) The new key for this command will default to Q unless you have Q already bound to something else. The crossbow has only one supported reticle so you cannot cycle through any others, and the 44 Magnum will not let you select the pin reticles. MP Trophy room, weapon added after the game type (or name of player who did the shooting)Ī new command (reticle) has been added that will allow you to cycle through all available scope reticles while using a scoped weapon. Blinds, decoys, dripbags, crop seeds etc get removed from game in multiplayer when placer leaves Commands from defcmds.cfg now get imported every time you startup if they dont already exist MOTD duration now dependant on the length of the message Dedicated servers no longer load unneccessary screen data on startup Day restart logic fixed (and client notification of it) Servers now pre-cache ALL player models and skins on startup Multiplayer blind/treestand issues resolved Scope reticles now interchangeable - see notes below. Four new rifles added - see notes below. While there are other minor or subsequent issues that are not listed here, this is a complete list of all the major fixes The following is a list of issues dealt with from version 1.1 to version 1.2. This document is best viewed with word-wrap on. GameSpy servers are down but not needed for game.This will upgrade version 1.1 full installations of the game to version 1.2. This game uses the TCP/IP port number 23458 to communicate, so if you want to configure your firewall to host a match you can allow this port number. The game doesn't start graphics and sounds but it uses the DirectPlay API to deal with network stuff. One important point is DirectX still required in the machine. One can use Winetricks' directplay script to receive Servers: (can fixed with Winetricks directplay see additional comments)

(not really needed as you can use Mac Screenshot Function in game that works) In-Game Screenshot makes black screen jpgs. Using text/messages to talk to other players while playing online works. Saving Profile, skilling profile, skilling Hunter Points works. Starting game in single play modus works.

(tested with v1.2)Īdding custom maps and weapon skins works.
